IN
SEARCH OF THE MILITANT CODE is an explorative media
production, a short movie for screening, an outtake from a fictive,
interactive story world. A combinatory way of using narrative strategies
and tools from traditional filmmaking and a computer generated narrative
universe.
The setting: the 3D modelled world Abadyl
with social, political and aesthetical statements and description of
characters and lifestyles. In this world a story is enacted, an investigative
reporter tries to set up an interview with a female graffiti artist.
Two levels of reality: Mix between realistic
video shots in real life settings, set design created environments,
still images and mobile phone mpeg movies with 3D created textures and
animated setups from the world Abadyl.
Background
The scenario was originally written by Thore Soneson for the fieldasy
exhibition at skanes konst malmo sweden in 2003 and for the Pineapple
video bar Michael Johansson made a pilot version of the script and started
to investigate if it was possible to create a short movie around the
scenario.
In the pilot we made a version of the story with video and 3d animation
renderings mixed together with voice over and original music by Johan
Salo and voice by actor Bo Jonsson. More info on Abadyl, a connected
virtual and physical city can be found on http://www.abadyl.lowend.se/.

Still from the visual material used in the
pilot movie.
THE FILMIC MATERIAL
In modern animated movie production the technical use of green screen
sets allows an advanced mix of digitally created environments and effects.
In this setting actors act in the blind, on an empty stage. Digital
postproduction enables a transformed reality, a classic hollywoodian
make-believe but in a brand new costume.
In our production we choose another way of working, of mixing the different
realities. A sort of visual collage, a patchwork of physical levels
shot in real environments combined with 3D created sets and environments
from the world Abadyl that is also the setting of the story.
Instead of trying to create a computer generated world of make-believe,
we chose an abstracted form of reality, more based on art appropriation
of reality than on the moving images more documentary relationship with
the environment. An enhanced realism.

Newseditor Ernest B Young in the animated
town ABADYL.
© Thore Soneson / Michael Johansson
In motion picture and computer game realities the creators set up a
sort of fictional “contract”, a make-believe scenario that
in all its essential parts are a convention based on the Aristotelian
dramaturgy. The viewer and audience are absorbed in the fictional world,
take part in a dramatic story, intellectually and emotionally.
In the form of narrative collage we use in this production, we take
the “idea” of a fictional world and put it together by using
recognizable elements of realistic video and animated sets. The result
is a form of meta-narrative, both in the narrative form and the actual
visual form; an aesthetic aimed at creating a level of “believability”.
BACKGROUND FOR THE PRODUCTION
The scenario was originally written by Thore Soneson for the
fieldasy exhibition at Skanes konst Malmo Sweden in 2003 and for the
Pineapple video bar Michael Johansson made a pilot version of the script
and started to investigate if it was possible to create a short movie
around the scenario.
In the pilot we made a version of the story with video and 3d animation
renderings mixed together with voice over and original music by Johan
Salo and voice by actor Bo Jonsson.
SHORT BIO
THORE SONESON
Born in Lund, Sweden 1953 • Education • Malmö University
- Art and Communication, creative producer, Master class. 1999 / 2001
• University College of Film, Radio, Television and Theatre, Stockholm,
Film & TV direction 1985 / 86
My professional roles in moviemaking and for the stage have been both
artistic and producer oriented, as a dramaturge and scriptwriter. Today,
my main occupation is as developer of projects based on the expanding
possibilities of storytelling with the moving images in new media. I
made an interactive cd-rom called SPEED as a master project on K3 2001.
I’m developing several projects with members of pramNET, www.pramnet.org
and as a writer/director, www.soneson.net
MICHAEL JOHANSSON
Born 1962, Gothenburg, Sweden • Artist/researcher • Educated
at the royal college of fine arts in Copenhagen 1984 -1990. I worked
with digital media as part of my work practice for over 15 years.
I have done about 50 exhibitions both in Sweden an abroad. Since 1999
I have been involved in research at the Interactive institute, Space
and virtuality studio, and since 2002 at Malmo University arts and communication.
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